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Old Dec 20, 2007, 02:29 AM // 02:29   #21
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Quote:
Originally Posted by boarderx
Tank - some one to pull the mob and hold aggro.
Doing this is defendable, but rarely if ever "necessary." The reason you'd want to do this is as a convenience to the Elementalists in the party. Survivability is not the concern.
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Old Dec 20, 2007, 02:57 PM // 14:57   #22
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Quote:
Originally Posted by Coloneh
if you cant then dont, i enjoy holding aggro and dishin' out large sums of dmg, my derv hits like a nuker at times i love it and has good survivability
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Old Dec 20, 2007, 03:19 PM // 15:19   #23
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that is not a tank, thats a melee character. a tank is something like an obsidian warrior designed to hold the aggro of every monster and only survive without dealing out any damage. keeping melee enemies off your backline is a different story
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Old Dec 20, 2007, 03:28 PM // 15:28   #24
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a tank bar looks like:
Stoneflesh Aura
3 defensive stances
obsidian flesh
2 healing skills
and another crap skill

this is bad

taking aggro is good however. Nothing wrong with going in with your melee char and being covered with a prot spirit and spirit bond.
Mobs will waste some skills on you and then your party jumps in
effective when fightning ice imps with henchman. 5 maelstroms on clustered caster group is pretty bad ..
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Old Dec 20, 2007, 04:42 PM // 16:42   #25
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well then, i use the wrong lingo apparently

it just seems like a tank would be someone that can hold aggro whether they be defensive or offensive who cares just ping the build so i know they wont be useless.

Well, i pretty much wanted to see what everone here considered a "tank" since i see a lot of tank bashing and if you mean all defense then yes that is crap. In my own lil world i guess ive somehow ended up calling a tank whoever can hold aggro (and what build they were using was a side note). Anyway thnx for the input guys, i wanted to clear up the definition of what you on guru call a tank. I still kinda disagree, lol, but to each his own.
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Old Dec 20, 2007, 09:57 PM // 21:57   #26
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theres really nothing to disagree about, you have the wrong definition of a word.
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Old Dec 21, 2007, 01:20 AM // 01:20   #27
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Quote:
Originally Posted by boarderx
if you cant then dont, i enjoy holding aggro and dishin' out large sums of dmg, my derv hits like a nuker at times i love it and has good survivability
Why don't you post your DPS against the Master of Damage? Because you can get way higher DPS when you don't have to resort to selfish defensive crap.
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Old Dec 21, 2007, 01:29 AM // 01:29   #28
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Why bring a tank? Because the creatures of mobs will mainly go for him if he runs in first. Sure, some migrate back to you, but in HM and elite areas, it's nice to have even one less creature on your back.

A mob of 7 meleers in an elite area that can do massive DPS on a bunch of casters is /fail.
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Old Dec 21, 2007, 02:08 AM // 02:08   #29
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Quote:
Originally Posted by You can't see me
Why bring a tank? Because the creatures of mobs will mainly go for him if he runs in first. Sure, some migrate back to you, but in HM and elite areas, it's nice to have even one less creature on your back.

A mob of 7 meleers in an elite area that can do massive DPS on a bunch of casters is /fail.
Passive defense defeats your argument. There is no good reason to have a tank.
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Old Dec 21, 2007, 02:32 AM // 02:32   #30
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Quote:
Originally Posted by Kale Ironfist
Passive defense defeats your argument. There is no good reason to have a tank.
To make Adjacent AoE's more effective. There's no reason to have tanks with self defense/self heals though.

Last edited by cellardweller; Dec 21, 2007 at 05:14 AM // 05:14..
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Old Dec 21, 2007, 05:08 AM // 05:08   #31
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The reason I can think of is for [card]Meteor Shower[/card]
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Old Dec 21, 2007, 05:21 AM // 05:21   #32
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A few front line character and/or a mm are better in every situation.
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Old Dec 21, 2007, 08:43 AM // 08:43   #33
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Being that my main is a Dervish I'm often asked to "Tank" I don't play any differently then I normally do when asked to do so. In my opinion it's the job of front line (warriors/dervishs) is to try and prevent monsters from reaching the casters which I guess you could call tanking, but at the same time these monsters should be killed not just held there by idiots with stupid low dps.

You don't need a stoneflesh build to "tank" all you need is a good protection monk and a Paragon spamming There's Nothing to Fear! and Save Yourself! which basically turns your entire party into tanks.
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Old Dec 22, 2007, 12:35 AM // 00:35   #34
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Quote:
Originally Posted by Darkside
Being that my main is a Dervish I'm often asked to "Tank" I don't play any differently then I normally do when asked to do so. In my opinion it's the job of front line (warriors/dervishs) is to try and prevent monsters from reaching the casters which I guess you could call tanking, but at the same time these monsters should be killed not just held there by idiots with stupid low dps.

You don't need a stoneflesh build to "tank" all you need is a good protection monk and a Paragon spamming There's Nothing to Fear! and Save Yourself! which basically turns your entire party into tanks.
this is "holding aggro" which could be reffered to as "tanking" i guess. your character is still not a tank.
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Old Dec 22, 2007, 06:24 AM // 06:24   #35
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Quote:
Originally Posted by Coloneh
this is "holding aggro" which could be reffered to as "tanking" i guess. your character is still not a tank.
I wouldn't claim to be...and I don't think I did in my post either.
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